Monday, January 19, 2015

Kings of War Nona-Decimation

We played another Kings of War game at our regular Friday night meeting. This time I played my Vik-orks (or Vik-dorks as one friend calls them) against LeadFool's Kingdom of Men army, at 1000 pts each.

I had: 1 Ax Horde, 2 Morax Regiments, 1 Gore Rider Regiment, 1 Krudger hero & 2 Flaggers

LeadFool had: 1 Spear Phalanx Horde, 1 Pole Arm Horde, 1 Penitent Horde, 1 Cannon, 1 Hero with Ensorcelled Armor, 1 Army Standard Bearer with a Breath Weapon magic item, & 1 other Hero or Standard Bearer

The humans deployed their foot bunched up together in 1 line, with their cannon on my right flank & the characters throughout the line.

Here is the view from my Gore Riders on the right flank.

And from my Ax Horde line

On my left, the human general (lead)foolishly rushed forward & found out what 20 dice of Moraxes can do. The general was dead by the 2nd turn.

On the right, a big melee developed between my Gore Riders, & their mounted Flagger vs Penitent Mob & their hero.

Unfortunately, the humans were the attackers & the Gore Riders got mauled quite significantly, but didn't break.

With the Moraxes extended on the left flank, the evil Human Spear Phalanx Horde skulked forward, and my unit got to find out what 30 dice of Spear could do. They immediately flew off to Valhalla.

Now that my Gore Riders had distracted the Penitent Mob, my Morax unit on the right flank were able to charge the crazies from behind, rolling 60 dice of hits. The Penitent Mob disappeared, regretting they didn't get to go to Valhalla too.

Up until this point, my small archer units that had been screening the Ax Horde, were holding up them up because they kept getting Wavered & couldn't move out of the way. Finally, the Horde had had enough & just ran though them.

This unfortunately put them in range of both the Spear Phalanx & Pole Arm Hordes, which both charged them. Luckily the Humans trembled before my MIGHTY HORDE and caused minimal damage.

My Morax horde on the right flank had been able to reposition & everyone, including the annoying archers, charged into the fray. 40 Morax dice on the flank took out the Pole Axe Horde. But the Ax Horde wasn't quite as Mighty as 1st thought, and did only moderate damage to the Spears.

Those evil Spears returned the favor to the Ax Horde & took them out in the next combat. & the Cannon finally found its range, & was able to Grapeshot my remaining Morax unit off to Valhalla too.

So to review the current forces at the end of turn 4:

Vikorks: 1 Krudger Hero, 2 small archer units (1 damaged), 2 Flagger banner bearers, 1 severely damaged Gore Riders unit

Tricksy Humans: 1 damaged Spear Phalanx Horde, 1 Cannon, 1 Hero, 1 Banner Bearer with Nasty Breath Weapon.

Here are most of the remaining troops

Of course my forces charge in unabated. Unfortunately, LeadFool thought units of 5 or smaller figures didn't multiply flank or rear attacks, so wasn't expecting 15 attacks from my archers. The combine attacks finished the Spear off.

Finally the Gore Riders, limping along, found a juicy target, and got avenge their comrades deaths & rolled 48 dice against the evil Cannon crew.

And it was now that the Standard Bearer with the Nasty Breath Weapon earned his keep. Over the last few turns, he ran back & forth across the field to take out the poor Gore Riders & both of the archer units.

So this was how it stood at the end of turn 7. We both only had 2 characters left. 150 pts Vikorks vs 165 pts Humans. The 15 point difference was merely the cost of the horses to mount the Humans.

My characters were a complete disappointment, due to both me forgetting their Inspiring rule for the whole game (allowing them to reroll break tests), and all 3 of them together only causing 2 pts of damage the whole game. I think I rolled a 1,1 or 1,2 at least 4 times during the game for either Flagger hit rolls, or break tests for the enemy.

I think the MVP of the game was LeadFool's Banner Bearer with the NASTY BREATH WEAPON. The 70 point character took out more than 3 times its points. I'll definitely watch for Human characters whistling & aimlessly roaming the battlefield next time.


  1. Great AAR, and fun looking game.

  2. Looks like a good time was had by all. Certainly a close fought battle. The bases look great on the field.