One of our more insane members has decided to organize a game on 2 24'x6' boards, complete with 4 national towns (Dutch, French, British & Spanish), a pirate island, 2 native island, a volcano, & lots of minor islands & lagoons to expore.
The organizer has his own blog showing construction & progress of the game called the Carob Bean Sea.
Here is a picture looking out from my Dutch town with my main 30 gun frigate in the foreview. Every national town has 3 ships (frigate, merchant & privateer) with 50 crew each. Plus in the town are 2 50 figure forces for the colonial Govenor & the military Commander. So each national town has about 250 15mm figures. With there being 4 towns, that's 1000 figures just for the different nations.
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Here is 1 full 24'x6' board. You can see the 2nd board in the background to the right. The boats are able to move between the 2 boards, but the boards are separated so players can walk between them.
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Here are a number of ships ready to sail. In addition to the 3 ships each nation has, the Pirates have 4 ships, for a total of 16 ships on the board. Plus the natives have lots of canoes & the 2 land forces in the national towns each have their own smaller boats.
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Here's one of the towns with its land forces deployed. I have built 6 sets of the defensive works & stakes seen in the top left corner of the picture as my meager contribution to the club effort.
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& another town.
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Some ships mixing it up off the coast of one of the native islands (you can see their huts in the top right corner).
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This is the sacraficing natives' island, as opposed to the cannibal natives' island that you will see in a moment.
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Here is the view of the cannibal natives's island after I bombarded the shrine to their pagan god. One of my objectives was to "chastise" the sacraficing natives. Unfortnately, I got confused & bombarded the wrong native island. While my crew was focusing on the bombardment, native canoes paddled up to my ship & climbed over the railing. They surprised the on-board Marines & killed 4 stands of them before disappearing back into the sea.
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The game will support 32 players, with each player having their own objectives. My objectives were to: 1) Trade with the Spanish, 2) Raid the French, 3) Chastise the sacraficing natives & 4) Explore & find treasure. But my Dutch force of 3 ships & 2 land forces would be split up between 5 separate players in the big game, so those objectives would be split up too. The natives even had their own objectives of crossing the ocean to a lagoon to go pearl diving.
The playtest went well, if very chaotic. The rules were homebrew & this was their first outing. The games was as much to teach the GMs the rules as it was to try to has out any issues.
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