I've just finished up my annual fall project of making clothespin toys for the craft fair at my daughter's school. After lots of cutting, hot gluing, & painting, I was able to make 14 biplanes, 30 knights & 15 horses.
The knights & horses are made using the clothes pins specifically for making
wooden clothespin dolls. I get the pins from Michaels craft store here in the US. They usually have a small wooden bits section in each store & the pins are from a company called Woodies.
This year I added axes & great swords to the knights arsenal.
Normally, I'd have a picture of some knights on horseback too. The legs of the knights are supposed to be able to slip over the horses backs. But for some reason, the horses' backs were wider this year & the knights wouldn't fit.
In years past, I ended up drawing the horses eyes so looking tried, worried or sad. This year some how I made them look mad or mean. These 4 horses look like a bunch of thugs planning a "grain silo" job.
Ponyboy confronts the Socs.
At first I thought these 2 could be Spy vs Spy until I realized the white one looked like an angry Snowy from TinTin.
The biplanes are made from the old style wooden clothespins. It was tough to find these, but I finally tracked them down at an Ace hardware store.
The all the toys took about 10 hours total to make. In addition to the knights not fitting on the horses, I other problems this year. I usually use Sharpie permanent markers to color the knights. But either the formulation of the ink changed, or the white primer I used had some weird chemical in it, or I had the worst luck with buying new pens, because every new pen I bought ended up drying up within about 3-4 minutes of use. I bought (& returned) 10 silver pens & they all stopped working pretty much immediately. I used to only need 2 silver pens to finish all 30 knights. So I ended up just painting the silver using a bright silver miniatures page.
To give proper attribution for these project, I got all my ideas from the Penny Whistle Blog.
Pages
Thursday, November 29, 2012
Squadrons and Knights and Horses, Oh My!
Tuesday, November 20, 2012
1st Strange Aeons Game
INTRO & SETUP
I recently ran my 1st game of Strange Aeons at our local weekly club night. Strange Aeons is a skirmish level game where government special agents fight against Cthulhu cultists. Think Necromunda in the 1920s/30s with Tentacles.
Usually Strange Aeons (SA) is a 1-on-1 game. But due to our club nights having up to 6-8 people, I doubled the number of gangs, so there were 2 per side. & I made the gangs a bit larger than normal so they could be split in half to support more players.
The scenario had a Treasury Man with military support investigating a possible moonshine operation. At the same time, Threshold agents (a secret government agency to fight supernatural threats) were investigating reports of some sort of backwoods sacrificial rituals.
Here's the Treasury team with the lead investigator (Character), Sgt w/ SMG(Agent), 2 riflemen & a reporter to record taking down the moonshiners (all 3 Civilians).
& here's the Threshold Team with the main Investigator in the center (Character), a professor of ancient languages & his daughter/assistant to the right (both Agents), the local farmer who reported the rituals & a police office for protection on the left (both civilians).
Here's a picture of the board layout. The flat terrain pieces outlined in brown in the picture are what I call "terrain blinds" & are explained in a prior post.
Normally, an SA game is played on a 2'x3' board. But because I doubled the number of gangs, I doubled the size of the board. So the board was 4'x3'. The 2 "good" gangs (Treasury gang & Threshold gang) entered the board from the left. The 2 "bad" gangs were in hiding as part of the terrain blinds.
GAME REPORT
I allowed both good gangs to do a single group move, activating their whole gang at once to get them within conflict range of the bad gangs. This allowed the moonshine operation to be seen & put on the table.
With the moonshine shacks on the board, the Treasury men made an immediate attack against them. Unfortunately, the police office was the caught in the crossfire and the 1st casuatly of the game. The weight of the Treasury gang's fire started taking its toll, and the moonshiners took their own casaulties. This allowed the G-Men to clear out the front shacks.
But unbeknownst to the G-Men, something had been scuttling through the underbrush & was about to pounce. [I used one of the extra terrain blind pieces to allow the 2nd "bad" gang to move unseen (or at least unidentified) across the board. & again, until they were in direct visual range, I allowed them to activate & move as a whole group all at once.]
Finally, the GUST (Group of Unknown Scuttley Things) broke cover & the Treasury men saw the full horror of what had been stalking them. [These were run as Vermin from the Shocking Tales #1 suppliment, with 1 Cultist Henchman as their Pied Piper. Because the GUST were just Vermin, they didn't actually cause any Resolve checks. "the full horror" just sounded good in the narrative.]
Here's a shot from the other direction showing just how vulnerable the G-men were to the gnashing beaks of the GUST.
Luckily, the head G-Man quickly & calmly started gunning down the horrible GUST as they rushed his team. Below is evidence of the GUST's unfortunate luck for one of the few that got into combat. The 3 white 6s was the melee roll for the head G-man, while the 2 purple 2s was for the GUST (& that was even on my special cthulhu dice).
Finally, one got past the Treasury gunline & attacked the reporter who had gotten too close trying to take pictures of the horrible GUST. The Sgt in the background recoils in surprise.
The reporter's lack of formal combat training was telling, and he was ripped apart. He did win a posthumous Pulitzer Prize for his final picture.
The rest of the GUST were killed in their tracks, and with over half of the moonshiners taken out, Good prevailed and both the moonshiners and the cult were cleared out.
But the Threshold Agents thought certain references to Moon-tree Shine found in the shacks indicated a connection between the moonshiners and the cultists. What else, other than providing moonshine to other-worldly beings, could explain the size of such a large still?
SUMMARY
Unfortunately, my design of the gangs kind of led to difficulties during the game. Having the cult gang be all melee-only figures meant the moonshiners (shown below) had to face all the fire from both gangs on their own. Also, since the leader of the cultist gang didn't have the Command skill, each GUST was being activated one at a time, meaning it was very difficult to allow the GUST to support each other in melee.
Also, I probably didn't explain the significance of the Command skill to the moonshiner players. They hid the head of the gang (classed as a Cult Leader) at the back of the moonshine area to protect him. This meant the moonshiner gang was only activating 1 figure in a turn facing to the good gangs activating 6 figures a turn (I allowed both gangs on a side 1 activation each turn, & the good gangs would always activate their leaders with their Command skill. This allowed each good gang to activate another 2 figures, for a total of 6 for the whole good side.)
Therefore, between the bad side having half the number of guns, & not being told how to effectively use the few skills they did have, the game wasn't terribly enjoyable for the bad side. The good side players loved it though 8).
But a few of the players enjoyed the concept of the game, & were able to look past my bad game design, to be willing to try it again. & one player not only specifically ask to play again, but bought some of the rule books. So, he & I are planning more 1-on-1 games to try to work the kinks out more before trying another large game.
& before I get deluged with questions about the GUST figures... I got them off ebay, from a seller who's name I don't remember. He'd had them custom made & was just selling off the extras.
/|\(;,,;)/|\
I recently ran my 1st game of Strange Aeons at our local weekly club night. Strange Aeons is a skirmish level game where government special agents fight against Cthulhu cultists. Think Necromunda in the 1920s/30s with Tentacles.
Usually Strange Aeons (SA) is a 1-on-1 game. But due to our club nights having up to 6-8 people, I doubled the number of gangs, so there were 2 per side. & I made the gangs a bit larger than normal so they could be split in half to support more players.
The scenario had a Treasury Man with military support investigating a possible moonshine operation. At the same time, Threshold agents (a secret government agency to fight supernatural threats) were investigating reports of some sort of backwoods sacrificial rituals.
Here's the Treasury team with the lead investigator (Character), Sgt w/ SMG(Agent), 2 riflemen & a reporter to record taking down the moonshiners (all 3 Civilians).
& here's the Threshold Team with the main Investigator in the center (Character), a professor of ancient languages & his daughter/assistant to the right (both Agents), the local farmer who reported the rituals & a police office for protection on the left (both civilians).
Here's a picture of the board layout. The flat terrain pieces outlined in brown in the picture are what I call "terrain blinds" & are explained in a prior post.
Normally, an SA game is played on a 2'x3' board. But because I doubled the number of gangs, I doubled the size of the board. So the board was 4'x3'. The 2 "good" gangs (Treasury gang & Threshold gang) entered the board from the left. The 2 "bad" gangs were in hiding as part of the terrain blinds.
GAME REPORT
I allowed both good gangs to do a single group move, activating their whole gang at once to get them within conflict range of the bad gangs. This allowed the moonshine operation to be seen & put on the table.
With the moonshine shacks on the board, the Treasury men made an immediate attack against them. Unfortunately, the police office was the caught in the crossfire and the 1st casuatly of the game. The weight of the Treasury gang's fire started taking its toll, and the moonshiners took their own casaulties. This allowed the G-Men to clear out the front shacks.
But unbeknownst to the G-Men, something had been scuttling through the underbrush & was about to pounce. [I used one of the extra terrain blind pieces to allow the 2nd "bad" gang to move unseen (or at least unidentified) across the board. & again, until they were in direct visual range, I allowed them to activate & move as a whole group all at once.]
Finally, the GUST (Group of Unknown Scuttley Things) broke cover & the Treasury men saw the full horror of what had been stalking them. [These were run as Vermin from the Shocking Tales #1 suppliment, with 1 Cultist Henchman as their Pied Piper. Because the GUST were just Vermin, they didn't actually cause any Resolve checks. "the full horror" just sounded good in the narrative.]
Here's a shot from the other direction showing just how vulnerable the G-men were to the gnashing beaks of the GUST.
Luckily, the head G-Man quickly & calmly started gunning down the horrible GUST as they rushed his team. Below is evidence of the GUST's unfortunate luck for one of the few that got into combat. The 3 white 6s was the melee roll for the head G-man, while the 2 purple 2s was for the GUST (& that was even on my special cthulhu dice).
Finally, one got past the Treasury gunline & attacked the reporter who had gotten too close trying to take pictures of the horrible GUST. The Sgt in the background recoils in surprise.
The reporter's lack of formal combat training was telling, and he was ripped apart. He did win a posthumous Pulitzer Prize for his final picture.
The rest of the GUST were killed in their tracks, and with over half of the moonshiners taken out, Good prevailed and both the moonshiners and the cult were cleared out.
But the Threshold Agents thought certain references to Moon-tree Shine found in the shacks indicated a connection between the moonshiners and the cultists. What else, other than providing moonshine to other-worldly beings, could explain the size of such a large still?
SUMMARY
Unfortunately, my design of the gangs kind of led to difficulties during the game. Having the cult gang be all melee-only figures meant the moonshiners (shown below) had to face all the fire from both gangs on their own. Also, since the leader of the cultist gang didn't have the Command skill, each GUST was being activated one at a time, meaning it was very difficult to allow the GUST to support each other in melee.
Also, I probably didn't explain the significance of the Command skill to the moonshiner players. They hid the head of the gang (classed as a Cult Leader) at the back of the moonshine area to protect him. This meant the moonshiner gang was only activating 1 figure in a turn facing to the good gangs activating 6 figures a turn (I allowed both gangs on a side 1 activation each turn, & the good gangs would always activate their leaders with their Command skill. This allowed each good gang to activate another 2 figures, for a total of 6 for the whole good side.)
Therefore, between the bad side having half the number of guns, & not being told how to effectively use the few skills they did have, the game wasn't terribly enjoyable for the bad side. The good side players loved it though 8).
But a few of the players enjoyed the concept of the game, & were able to look past my bad game design, to be willing to try it again. & one player not only specifically ask to play again, but bought some of the rule books. So, he & I are planning more 1-on-1 games to try to work the kinks out more before trying another large game.
& before I get deluged with questions about the GUST figures... I got them off ebay, from a seller who's name I don't remember. He'd had them custom made & was just selling off the extras.
/|\(;,,;)/|\
Wednesday, November 14, 2012
New Game Mechanic? Terrain Blinds
Recently, I ran game where I didn't want all the key terrain out on the board since it'd give the players a sense of what was in store. So, drawing on my long familiarity with Too Fat Lardies games, I considered their use of Troop Blinds.
The Too Fat Lardies games use Troop Blinds to represent an unscouted force of unknown size & composition moving around on the board. So, I decided to create Terrain Blinds.
They are non-descript terrain placeholders that allowed me to show the players that something is in that area of the board, but that their figures can't tell what it was until they got closer. Otherwise, if I just left the "hidden" terrain piece off the board, the empty spaces would look funny & be a bit misleading to the players.
Here is the intial board set up. The terrain blinds are the flat green/brown patches circled.
Here is a close up of the blinds.
& once the players' figures got close enough to the blinds, here is what replaced the group of blinds in the right center of the initial picture.
I sure I'm not the 1st person to come up with the idea of hiding terrain from the players. I know I've seen fully laid out 3D dungeon crawls where the unexplored part of the dungeon is covered up to prevent the party from seeing what's ahead. But in all the wide & varied wargaming reading I've done, I've never seen the use of actual Terrain Blinds placeholders like this.
So please let me know if you've seen this kind of Terrain Blinds use before, & what you think of the idea.
The Too Fat Lardies games use Troop Blinds to represent an unscouted force of unknown size & composition moving around on the board. So, I decided to create Terrain Blinds.
They are non-descript terrain placeholders that allowed me to show the players that something is in that area of the board, but that their figures can't tell what it was until they got closer. Otherwise, if I just left the "hidden" terrain piece off the board, the empty spaces would look funny & be a bit misleading to the players.
Here is the intial board set up. The terrain blinds are the flat green/brown patches circled.
Here is a close up of the blinds.
& once the players' figures got close enough to the blinds, here is what replaced the group of blinds in the right center of the initial picture.
I sure I'm not the 1st person to come up with the idea of hiding terrain from the players. I know I've seen fully laid out 3D dungeon crawls where the unexplored part of the dungeon is covered up to prevent the party from seeing what's ahead. But in all the wide & varied wargaming reading I've done, I've never seen the use of actual Terrain Blinds placeholders like this.
So please let me know if you've seen this kind of Terrain Blinds use before, & what you think of the idea.
Beavering Away
My local club (Miniature Wargaming Society in Sacramento, CA) has decided to put together another big game for next year's conventions. Last year, one of our members put on a massive pirate game with 24 players, loads of boats & over 2000 figures. You can see that game at Pirates of the Carob Bean Sea.
The next game is tenatively called Rumble in the Jungle & will be a simplied version of the DUST Warfare rules for Weird World War 2 games.
I have been helping out by building some of the trees for the game. They are 3 sets of the the GW trees. Ironically, I've been looking to pick the GW trees up cheaply for a while, & then GM for the club game hands me 3 boxes of the trees to build that he got for $5 each.
I've finished painting all the separate parts of the trees, but still need to assemble them.
Here are the bases that the trees fit into:
Here are the leaves that will be glued on the the trees:
Here are the trees themselves:
And finally, here are the trees & bases together:
I think they've come out pretty well. My only disappointments are that I didn't fill where the separate model pieces join together, & that the grass I added doesn't show up too well. I may pull the grass of & replace it with small tufts of lichen since I think they'd be more noticable & probably more durable.
The next game is tenatively called Rumble in the Jungle & will be a simplied version of the DUST Warfare rules for Weird World War 2 games.
I have been helping out by building some of the trees for the game. They are 3 sets of the the GW trees. Ironically, I've been looking to pick the GW trees up cheaply for a while, & then GM for the club game hands me 3 boxes of the trees to build that he got for $5 each.
I've finished painting all the separate parts of the trees, but still need to assemble them.
Here are the bases that the trees fit into:
Here are the leaves that will be glued on the the trees:
Here are the trees themselves:
And finally, here are the trees & bases together:
I think they've come out pretty well. My only disappointments are that I didn't fill where the separate model pieces join together, & that the grass I added doesn't show up too well. I may pull the grass of & replace it with small tufts of lichen since I think they'd be more noticable & probably more durable.
Sunday, September 23, 2012
Strange Aeons Cultists
I've been working on some scratch-built cultists for the Strange Aeons Cthulhu mythos skirmish game.
Here's the whole gang.
3 melee cultists with 1 cultist with a rifle
1 melee cultist, the cult leader (opposite colored hood & robe with a pistol), 1 cultist rifle, & 1 with a Thompson SMG
These are made from GW Skaven Plague Monks with putty hoods & their tail cut off to use as the face tentacles. Now I feel like the Farmer's Wife. I also bought some of the Mantic Games Veer-Myn tails from an online bits shop, so some of the cultists could have more than 1 tentacle. This idea of using Skaven for cultists & cutting of their tails came from Kid Kyoto who posted it on The Miniatures Page a few years ago. My only disappointment in making them is that I used GW's new Earthshade wash for the 1st on them, & it turned out way too dark on in the folds & bottom of the robe. Next up will either be my zombie-cthulhu mash ups, or some very unique figures for use as swarms or vermin.
Here's the whole gang.
3 melee cultists with 1 cultist with a rifle
1 melee cultist, the cult leader (opposite colored hood & robe with a pistol), 1 cultist rifle, & 1 with a Thompson SMG
These are made from GW Skaven Plague Monks with putty hoods & their tail cut off to use as the face tentacles. Now I feel like the Farmer's Wife. I also bought some of the Mantic Games Veer-Myn tails from an online bits shop, so some of the cultists could have more than 1 tentacle. This idea of using Skaven for cultists & cutting of their tails came from Kid Kyoto who posted it on The Miniatures Page a few years ago. My only disappointment in making them is that I used GW's new Earthshade wash for the 1st on them, & it turned out way too dark on in the folds & bottom of the robe. Next up will either be my zombie-cthulhu mash ups, or some very unique figures for use as swarms or vermin.
Labels:
28mm,
Conversions,
Pulp Gaming,
Strange Aeons
My Asthonian Journey
I have been an HP Lovecraft fan for a long time. & after a while of reading & hearing about his work, I also started hearing about a contemporary & close friend of his, Clark Ashton Smith. But it wasn't until the excellent Double Shadow podcast started that I got around to reading Smith's stories.
Clark's stories, while some of them share a similar subject matter, are very different from Lovecraft's, & I'd highly recommend checking them out. Some, if not all, of his short stores are available at the Eldritch Dark website. I recently found out that Smith spent most of his life in Auburn, California, about 30 miles from where I live. So I took a trip up there to find the various memorials that have been put up in his honor. & since it took quite a bit of internet research & contacting the Auburn City Council to track them all down, I figured I'd try to provide a guide to them too for anyone else interested in finding them.
My 1st stop was in a small park area, I believe referred to as Centennial Park, in Old Auburn just off the Maple St exit from I-80. It's in the block bounded by Lincoln Way, Sacramento St & Auburn Folsom Rd. There's a public parking lot off Lincoln that's next to the Placer County Law Library. At the far end of the lot, is the small park.
Here is the small park from the end of the parking lot. You can see the side of the boulder & plaque on the right of the picture.
Here is the memorial.
& here is a close up of the plaque. When urban development threatened Smith's burial site, some of friends & fans, & the City of Auburn moved the boulder & some of the dirt around it, to this spot.
If you continue down Lincoln Way to its intesection with High St, you can find another commemoration in Auburn's downtown central Square. The sidewalks around the area have diamond shaped engravings listing Auburn's famous citizens & their accomplishments. Smith's is on the Northwest side of the intersection in front of the Masonic hall. (The strange perspective of the picture is due to me shooting it standing at the top of the diamond & then turning the picture upside down. Otherwise my shadow would have been in the if I took the picture normally.)
My next stops were to track down the 3 streets that I believe were named after him (at least 1 definately was). These were easily found via online maps.
When I contacted the Auburn City Council, they said there might be a plaque in the parking lot of their local In-N-Out Burger. They didn't say why, but I guessed it might have originally been the site of Smith's cabin. I didn't find a plaque for him there, but did find a plaque commemorating another local resident said he'd own the property. Maybe the other resident was one of the owners before Smith's parents built their cabin.
My final stop was at the Auburn Placer County Library. This plaque was added in 1985. The plaque is in a small courtyard to the right of the library's main entrance. Since it was already night by the time I got to this one, I had to get very close to the plaque for my flash to illuminate it enough to read it. That's why its split into 2 pictures.
The trip was an enjoyable diversion into the life of a very interesting author. All the sites I visited were pretty close together, so it would probably take about an hour to visit them all.
References for Smith's biographical information & memorial locations:
http://alangullette.com/lit/smith/sorcerer.htm
http://www.eldritchdark.com/
Eldritch Dark has better pictures of the plaques in their Gallery section: http://www.eldritchdark.com/galleries/of-cas/all/a/1
Clark's stories, while some of them share a similar subject matter, are very different from Lovecraft's, & I'd highly recommend checking them out. Some, if not all, of his short stores are available at the Eldritch Dark website. I recently found out that Smith spent most of his life in Auburn, California, about 30 miles from where I live. So I took a trip up there to find the various memorials that have been put up in his honor. & since it took quite a bit of internet research & contacting the Auburn City Council to track them all down, I figured I'd try to provide a guide to them too for anyone else interested in finding them.
My 1st stop was in a small park area, I believe referred to as Centennial Park, in Old Auburn just off the Maple St exit from I-80. It's in the block bounded by Lincoln Way, Sacramento St & Auburn Folsom Rd. There's a public parking lot off Lincoln that's next to the Placer County Law Library. At the far end of the lot, is the small park.
Here is the small park from the end of the parking lot. You can see the side of the boulder & plaque on the right of the picture.
Here is the memorial.
& here is a close up of the plaque. When urban development threatened Smith's burial site, some of friends & fans, & the City of Auburn moved the boulder & some of the dirt around it, to this spot.
If you continue down Lincoln Way to its intesection with High St, you can find another commemoration in Auburn's downtown central Square. The sidewalks around the area have diamond shaped engravings listing Auburn's famous citizens & their accomplishments. Smith's is on the Northwest side of the intersection in front of the Masonic hall. (The strange perspective of the picture is due to me shooting it standing at the top of the diamond & then turning the picture upside down. Otherwise my shadow would have been in the if I took the picture normally.)
My next stops were to track down the 3 streets that I believe were named after him (at least 1 definately was). These were easily found via online maps.
When I contacted the Auburn City Council, they said there might be a plaque in the parking lot of their local In-N-Out Burger. They didn't say why, but I guessed it might have originally been the site of Smith's cabin. I didn't find a plaque for him there, but did find a plaque commemorating another local resident said he'd own the property. Maybe the other resident was one of the owners before Smith's parents built their cabin.
My final stop was at the Auburn Placer County Library. This plaque was added in 1985. The plaque is in a small courtyard to the right of the library's main entrance. Since it was already night by the time I got to this one, I had to get very close to the plaque for my flash to illuminate it enough to read it. That's why its split into 2 pictures.
The trip was an enjoyable diversion into the life of a very interesting author. All the sites I visited were pretty close together, so it would probably take about an hour to visit them all.
References for Smith's biographical information & memorial locations:
http://alangullette.com/lit/smith/sorcerer.htm
http://www.eldritchdark.com/
Eldritch Dark has better pictures of the plaques in their Gallery section: http://www.eldritchdark.com/galleries/of-cas/all/a/1
Wednesday, August 1, 2012
Of Wooden Soldiers and Felt Tip Pens
My good friend Tom Foss has been developing a new and innovative line of Wooden Toy Soldiers for eventual retail. To support this, he has been posting pictures of beautifully & lovingly painted examples of his soldiers on his blog, Skull and Crown. While I am in awe of his artistry, I was curious how someone with significantly less skill and artistic knowledge would do with one of them. So Tom was kind enough to send me one of his Officer sprues for me to have my way with.
Since I was kind of putting myself in the position of the Everyman with marginal artistic skill, I limited myself to these art supplies.
My daugther's drawer of felt tip pens.
Being half Swedish myself, I based my Officer’s uniform on those of Sweden’s army during the Napoleonic wars. This meant a predominately blue and yellow uniform.
In the past, I had used Sharpie pens to color other homemade wooden soldiers, but ran into a noticeable problem with the ink bleeding along the wood grain. So I wanted to make try a few tests first. Here are a number of different pen color tests that I made on the sprue frame & the underside of the Officer’s base. I found that either because of the much tighter grain of the wood that the Officer was made out of, or because of differences in the non-Sharpie ink, I had no problem with the ink bleeding.
I found I needed to use a very golden color for the yellow, otherwise it wouldn’t look much different from the color of the wood. Here is the selection of pens I settled on. The one "cheat" I made was to use a metallic silver Sharpie which was not part of my daughter's pen collection.
After deciding on the pens, I wanted to color a test piece. I picked the Shako for my Officer to wear, so was left with the Bicorn to use as a test. I quickly learned to color in the direction of the lines of the etched wood. The edges and corners of the etching are very rigid, so they can quickly tear up the soft felt tips of the pens. Here is my first try at coloring inside the lines.
Being very pleased with how it came out, I went to town on the rest of the Officer. Here are the unassembled pieces before I started (I initially forgot to take a "before" picture). I realized I should color all the pieces first before gluing them together. If I didn’t, then it would be tough to get the fat-tipped pens into the creases where the 2 layers of wood joined together.
And here are the final colored pieces. As you can tell, I got a bit sloppy on the back of the coat. I picked a mostly dried out black pen to do the Shako & boots in order for it to be slightly grey so the etching could still be seen.
And here is the officer finally assembled. I intentionally glued the plume on backwards since the plumes on Sweden’s hats were solid white. The front of the plume has an etched line half way up it to allow for 2 colored plumes (you can see the dividing line on the photo of the back). I also put the plume off to the side of the Shako since they were usually on the side of the hats instead of in the front.
Overall, it took me about 20 minutes to color, not including the test pieces. That did include checking the Swedish uniform references & Tom’s blog a number of times for examples. And I was taking extra time when coloring the small details since I was using such fat-tipped pens.
So, even with a bunch of felt tipped pens, these soldiers can be colored quite nicely. And that’s the beauty of Tom’s idea, his artwork combined with the laser etching means you start with a very nice looking figure before you’ve done anything. And your coloring (or painting) of the solider not only makes it better, but it’s a lot of fun too. And best of all, if you pick the scented felt tip pens, your solidiers can even smell good too.
Since I was kind of putting myself in the position of the Everyman with marginal artistic skill, I limited myself to these art supplies.
My daugther's drawer of felt tip pens.
Being half Swedish myself, I based my Officer’s uniform on those of Sweden’s army during the Napoleonic wars. This meant a predominately blue and yellow uniform.
In the past, I had used Sharpie pens to color other homemade wooden soldiers, but ran into a noticeable problem with the ink bleeding along the wood grain. So I wanted to make try a few tests first. Here are a number of different pen color tests that I made on the sprue frame & the underside of the Officer’s base. I found that either because of the much tighter grain of the wood that the Officer was made out of, or because of differences in the non-Sharpie ink, I had no problem with the ink bleeding.
I found I needed to use a very golden color for the yellow, otherwise it wouldn’t look much different from the color of the wood. Here is the selection of pens I settled on. The one "cheat" I made was to use a metallic silver Sharpie which was not part of my daughter's pen collection.
After deciding on the pens, I wanted to color a test piece. I picked the Shako for my Officer to wear, so was left with the Bicorn to use as a test. I quickly learned to color in the direction of the lines of the etched wood. The edges and corners of the etching are very rigid, so they can quickly tear up the soft felt tips of the pens. Here is my first try at coloring inside the lines.
Being very pleased with how it came out, I went to town on the rest of the Officer. Here are the unassembled pieces before I started (I initially forgot to take a "before" picture). I realized I should color all the pieces first before gluing them together. If I didn’t, then it would be tough to get the fat-tipped pens into the creases where the 2 layers of wood joined together.
And here are the final colored pieces. As you can tell, I got a bit sloppy on the back of the coat. I picked a mostly dried out black pen to do the Shako & boots in order for it to be slightly grey so the etching could still be seen.
And here is the officer finally assembled. I intentionally glued the plume on backwards since the plumes on Sweden’s hats were solid white. The front of the plume has an etched line half way up it to allow for 2 colored plumes (you can see the dividing line on the photo of the back). I also put the plume off to the side of the Shako since they were usually on the side of the hats instead of in the front.
Overall, it took me about 20 minutes to color, not including the test pieces. That did include checking the Swedish uniform references & Tom’s blog a number of times for examples. And I was taking extra time when coloring the small details since I was using such fat-tipped pens.
So, even with a bunch of felt tipped pens, these soldiers can be colored quite nicely. And that’s the beauty of Tom’s idea, his artwork combined with the laser etching means you start with a very nice looking figure before you’ve done anything. And your coloring (or painting) of the solider not only makes it better, but it’s a lot of fun too. And best of all, if you pick the scented felt tip pens, your solidiers can even smell good too.
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